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PSYCHOBALL v1.0

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Devlog

  • The "Psycho" Behind the Visuals
    September 22, 2021 by Underground Imagix
    Hi my name is Kyle and I was the concept artist on this project. I helped with coming up with some quick sketches and ideas for the look and feel of the game as well as all of the 2D assets background... Continue reading
  • First Jam Complete and Takeaways
    September 13, 2021 by Underground Imagix
    Howdy I'm Justin, one of the three developers of PsychoBall. My job in this jam was primarily blueprinting as well as environment and lighting. This was my first game jam, as well as my first complete... Continue reading
  • Player 2!
    September 06, 2021 by Underground Imagix
    Hello, Brian here (one of the three of us who made this lil game here). I focused primarily on character modeling, shader work and integration and a small amount of blueprinting. So initially we wante... Continue reading
  • We're Here, and We. Are. Live!
    September 03, 2021 by Underground Imagix
    Well we did it! Our first game as a studio. As many in indie dev know the road to funding, and even sustainable revenue is long and uncertain; but today I and some select members of the Underground Im... Continue reading
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