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Devlog
Submission to 2021 Epic MegaJam
PSYCHOBALL v1.0
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Devlog
The "Psycho" Behind the Visuals
September 22, 2021
by
Underground Imagix
Hi my name is Kyle and I was the concept artist on this project. I helped with coming up with some quick sketches and ideas for the look and feel of the game as well as all of the 2D assets background...
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First Jam Complete and Takeaways
September 13, 2021
by
Underground Imagix
Howdy I'm Justin, one of the three developers of PsychoBall. My job in this jam was primarily blueprinting as well as environment and lighting. This was my first game jam, as well as my first complete...
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Player 2!
September 06, 2021
by
Underground Imagix
Hello, Brian here (one of the three of us who made this lil game here). I focused primarily on character modeling, shader work and integration and a small amount of blueprinting. So initially we wante...
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We're Here, and We. Are. Live!
September 03, 2021
by
Underground Imagix
Well we did it! Our first game as a studio. As many in indie dev know the road to funding, and even sustainable revenue is long and uncertain; but today I and some select members of the Underground Im...
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